A toolkit built for Godot that streamlines the process of adding physics based interactions between the player and the environment. Built for Godot .NET 4.7.

Features

  • Grab and manipulate objects in a physics based way
  • Independently grab objects with your left and right hands
  • A first person character controller with many variables to customize
  • Customizable behavior for grabbable objects
  • Continued updates, as this toolkit is being developed for my own game

Check out Getting Started to learn how to set up Physics Arsenal in your own project, or Object Customization if you want to learn how to customize the behavior of object when they are grabbed.

Why C-Sharp?


Last updated: 08-15-2026 22:12