v0.3.0-alpha : Online Multiplayer
- Everything works well in multiplayer
v0.4.0-alpha : Miscellaneous Small Features
- Grab Point has behavior to account for two hands grabbing the same object
- “static_rotation” metadata tag. The object preserves the rotation it had in world space when it was picked up
- “no_rotation” metadata tag. The grabbed object has no rotational force applied to it, and hangs limply
- Objects can be broken
- Object can drop other objects upon being broken
- Sprint
v0.5.0-alpha : Combat
- Player health system
- Guns and weapons feel good to use, and are less “sloppy” to handle
- Shoot On Interact keeps track of ammo and needs reloading
- Sword
- Shield
- It all works great online
Future Ideas
- Ability to “holster” grabbable objects on your sides and back
- Grenades
- EventBusDeluxe.cs works with both GDScript and C#
Last updated: 08-15-2026 23:15